Archive for the 'goffman' Category

Why music on mobile phones is not music

April 24, 2008

The music industry is in a pickle. CD sales are falling, big-name artists are signing with touring companies. Independent artists are having a go on their own. The solution, the industry thinks, is to sell its music through mobile phones.

They are dead wrong. Here’s why.

Mobile phone users don’t use music in the same way that music listeners do. Music listeners — whether at home or on the go with their iPod — are listening to what the artist has created. Even “digital” forms of the music are still relatively analogue because the listener cannot slice and dice the music into a new mashup. The best she can do is skip a track (which she has done since the times of vinyl).

Music on mobile phones has both “listening” and impression management behaviors. Mobile phone users use music more often to present a version of themselves to the public world than they do to actually “listen.”

Music on mobile phones has truly become what Nicholas Negroponte calls “co-mingling bits.” Mobile phone operators have already sliced and diced the music into snippets for its users to use in various ways. The ringtone is one version. The “ringback,” which a caller hears when he’s waiting for his friend to answer her phone, is another version.

Now mobile phone users can download all sorts of “co-mingling bits” off the Web. Some of these bits happen to be musical. Some of them are unrecognizable from what the artist originally intended.

This kind of behavior is not listening to music; it is impression management. What is the effect, for example, when your friend hears Paranoid while he waits for you to pick up the phone? What is the effect if it were I Can Hear You Breathe?

Music companies thinkĀ  this new form of music consumption can save the industry. They hope that album sales will be replaced with mobile phone downloads of full tracks. They are wrong.

Consider the following numbers from eMarketer.

Full track downloads as percentage of ringback and ringtone downloads:
2006: 23%
2007: 33%
2008: 47%

While the share is growing, it is certainly not replacing album sales. Artists should recognize that mobile phone music is not “music” but the public adornment of their art. And music companies should recognize that mobile phones will not save a bloated and dying industry.

The Brand as A Self: Web Design as Impression Management

February 2, 2008

Brands have few opportunities to come alive, and the Web is one of those opportunities. Make sure the brand gives off the right impression. Researchers have found that a company’s Web site particularly shapes how a person views that company’s innovation and concern for its customers. In other words, the Web site is even more important in “giving off” the right impression.

Brands introduce themselves to people much in the same way that people introduce themselves to people. And just like for humans, brands often “give off” more information than they explicitly mean to provide. This is especially true for Web sites: the brand online is the same as a “self,” and must manage its impression just as people do.

We have all experienced this: you meet someone and develop an immediate sense of what they’re about. You have figured out that this person works in, say, finance, and he has money and children and likes nautical sports. You also find him curt, arrogant and a bit full of himself. Is it something he said specifically? No, not specifically. He did snap at the waitress. And he did mention something about a regatta. He also casually tossed his credit card down when the bill came, rudely brushing aside protestations from the most senior person at the table.

One of my favourite theorists, Erving Goffman, tells us there is an impression you GIVE, and then there is the impression you GIVE OFF. “Selves,” as Goffman puts it, engage in impression management using subtle symbolic signals.

Designers often implicitly think of their particular product — whether it be a kitchen product or a print ad — as something that “gives off” an impression. But this is much more important for immersive experiences like Web sites. A company’s Web site in particular is an immersive experience that gives off countless symbolic cues.

Some observers call this phenomenon “cross channel synchronicity,” or simply just “user experience.” The Web site is key to “giving off” the right impression for a company and its brand because it is the living embodiment of that company.

How should graphic and interaction designers create their products? Keep in mind the following:

  • The brand is a “self” on the Web. This is a great opportunity but designers also run the risk of “giving off” the wrong impression immediately through interactions that suggest a stand-offish, arrogant, or selfish brand.
  • Brand-critical interactions must be done right: I have had many clients who appear unconcerned about appear small interaction problems of their Web site. But if these interactions revolve around mission-critical symbols of your business, make sure they’re done right. If your brand identity if “fun,” ensure that interactions are full of fun, not hard work. If your brand identity is “trustworthy,” over-communicate that message in interactions.
  • Provide the expected “props”: In an earlier post, I showed how individuals use symbolic cues, or “props” to manage impressions. Doctors use stethoscopes, for example, despite the fact that fewer than 40% of them know how to use them properly, mostly because patients EXPECT them to carry them. Web site designers should remember what users expect in terms of “props.” Does your brand really need AJAX? Are visitors surprised to find their is no flash element? Are visitors expecting form fields to have in-line editing?

What Designers Can Learn From Facebook’s Beacon: the collision of “fronts”

November 30, 2007

The blogosphere (and even the regular old newspaper-sphere) is alight with stories of Facebook’s online advertising flop, Beacon. What can designers learn from this flop? It’s not about privacy; it’s about the presentation of self. People have different “selves” for different places — virtual or otherwise — and designs must be consistent with these variety of selves.

Boing Boing’s Cory Doctorow posted an interesting story on InformationWeek that predicted the decline of Facebook because of its own success. He predicts that the more people that are one Facebook, the more confusing it is. Your “creepy coworkers,” your boss, and your friends you met at Burning Man are all in the same “place,” making it confusing, embarrassing and difficult for everyone.

What Doctorow is really describing is sociologist Erving Goffman’s notion of “the front.” Using the theatre as a metaphor Goffman argued that we actually “perform” multiple selves. Each place we go has a “front” that we learn to incorporate. A front has a wardrobe, a setting, a decor, make-up, a script and stage direction. We have a “front stage self” that we perform for everyone to see, a “back stage self” for only our closest intimates to see, and a “core self,” which is deeply private.

A doctor, for example, has a front that includes an office, a lab coat, a stethoscope and medical jargon. This is her “front stage” self. But when she’s talking to her best friend, she may use a “back stage self,” being less formal, not wearing a lab coat, or using less formal language. Her “core” self is secretly wishing she were a full-time marathoner, but she tells no one that.

Facebook’s Beacon didn’t work because it forces people to use multiple fronts AT THE SAME TIME. If I tag a recipe from Epicurious.com, but I broadcast that fact to friends that perceive me to be a party girl, I have a collision of fronts. If my boss demands to be my friend, I have a collision of fronts. If I rent The Notebook on Netflix, and my friends think I am a Goth, I have a collision of fronts.

Facebook’s Beacon forces its users to combine multiple selves. Goffman considers the collision of fronts to be a source of embarrassment or shame. Take, for example, the hilarious “Meeting in a Swimming Pool” gag on Just for Laughs. Swimmers have their swimming front (including a bathing suit, casual demeanour) and forced into a meeting, with its serious demeanour and fully clothed attendants. This is embarrassing.

Facebook has done the same thing by forcing its users to expose their selves to different fronts simultaneously. It is embarrassing, even shameful.

What Designers Can Learn From Facebook’s Beacon

  • Discover your users’ fronts: If you are designing a product or a virtual place, ask your potential users what they consider the character of this “place” to be. Is is a formal place? Is it a casual atmosphere? What kinds of “props” are expected here? What would be an embarrassing topic of conversation or incident?
  • Design using the theatre metaphor: Make the product consistent with that place, as if you were writing a play. Ensure that what you design is part of a script that users understand or expect.
  • Pay attention to embarrassment: If your users mention shame or embarrassment in any way, gently press them about it. Discover the character of the “collision of fronts” that is the source of that embarrassment, and, above all, avoid forcing users to feel embarrassment.

Update: The New York Times is reporting that Facebook’s lawyers have not succeeded in having documents about its founder Zuckerman removed from an online magazine. These documents are “embarrassing.”

Update (12/19/07): Mashable is reporting that FB is now allowing people to “group” their friends, but they haven’t quite mastered the collision of fronts problem.